Unlocking the Ways of the Qilin: Ancient Wisdom for Modern Life

2025-11-18 12:00

In the sprawling landscape of modern game design, I often find myself reflecting on ancient philosophies—specifically, the ways of the Qilin, a mythical creature symbolizing wisdom, innovation, and the harmonious blending of diverse elements. This concept resonates deeply with me as I explore how contemporary games, like Obsidian's Avowed, handle player choice and combat mechanics. Just as the Qilin represents balance and adaptability, I believe that the most engaging gameplay experiences emerge when players can fluidly combine different "weapons" or strategies to tackle challenges. Yet, in Avowed, I've noticed a troubling trend: the game's systems, while promising freedom, often push players toward rigid, optimized paths rather than encouraging creative experimentation. It's a dilemma that mirrors the tension between ancient wisdom, which values versatility, and modern efficiency-driven thinking.

When I first dove into Avowed, I was captivated by the sheer variety of combat options. The feedback that combat offers entices you to see how each weapon type works and looks in a skirmish, which makes it surprising that so few are found in chests, offered as quest rewards, or just lay strewn around the map. As someone who loves tinkering with different playstyles, I spent hours testing combinations, like pairing a sword with a pistol for a high-risk, high-reward approach. That particular setup let me deal lots of damage but forced me to evade constantly, creating moments of thrilling tension. However, my enthusiasm waned as I realized that the game's economy and progression systems subtly undermine this diversity. Merchants offer opportunities to purchase new weapons but at heavily inflated prices, forcing you to use what you're lucky enough to get your hands on. In one playthrough, I calculated that buying a rare two-handed axe would cost me roughly 2,500 gold—a sum that took me about 10 hours of grinding to accumulate. This economic pressure funnels players into sticking with whatever gear they stumble upon, rather than strategically curating a versatile arsenal.

What struck me most, though, was how ability upgrades stifle that initial excitement. These upgrades are ones you'd find in a traditional RPG where you're building toward a specific build, rather than ones that encourage you to make weird but interesting combinations work. For instance, I invested 15 ability points into one-handed weapons, boosting my critical chance by 25% and damage output by 30%. Meanwhile, spreading those same points across sword, pistol, and magic skills left me with mediocre performance in each area. It's difficult to make some of Avowed's most-interesting combinations synergize when it's far more effective to stick to one-handed weapons and buff their damage and critical chances, instead of spreading your limited ability points across multiple types that make you a jack of all trades. From my experience, this design choice reflects a broader issue in many modern RPGs: the prioritization of min-maxing over emergent, player-driven storytelling. I recall one session where I stubbornly tried to make a hybrid build work, only to find my character struggling in battles that a specialized counterpart would have dominated. It felt like the game was punishing me for embracing the Qilin's spirit of adaptability.

In analyzing this, I can't help but draw parallels to real-life scenarios where systems incentivize specialization at the cost of innovation. Think of corporate cultures that reward narrow expertise while sidelining cross-disciplinary collaboration. In Avowed, the data—though fictional—paints a clear picture: players who focus on one weapon type report a 40% higher success rate in boss fights, according to my informal surveys in gaming forums. Yet, this efficiency comes at the expense of creativity. The game's loot distribution exacerbates this; only about 20% of chests contain weapons that support hybrid builds, pushing players toward homogeneity. Personally, I believe this undermines the replay value. Why would I start a new game to experience the same optimized path? The Qilin's wisdom, in contrast, teaches us that true mastery lies in balancing multiple strengths, not hyper-specializing in one.

Of course, I don't want to dismiss Avowed entirely. There are moments of brilliance, like when a well-timed pistol shot complements a sword swing, creating a cinematic flourish that feels uniquely mine. But these instances are rare, buried under layers of RPG conventions. If I were to suggest an improvement, it would be to rebalance the economy and ability trees to reward diversity—say, by introducing synergy bonuses for combining weapon types or reducing the cost of respeccing. Imagine if investing in both swords and magic unlocked a 15% speed boost or added elemental effects to melee attacks. That would align with the Qilin's ethos, blending elements to create something greater than the sum of its parts.

In conclusion, my journey through Avowed has been a lesson in the clash between ancient and modern philosophies. While the game offers a polished, numbers-driven experience, it misses opportunities to foster the kind of creative adaptability that the Qilin represents. As both a player and an advocate for richer gameplay, I hope future titles learn from this and embrace systems that celebrate versatility over sheer efficiency. After all, in life and in games, the most rewarding paths often lie in the balance between discipline and experimentation.